I've spent a bit of time playing around with what sort of definition I'd like in his face and body, as I've mentioned before I'm trying to get an alternate dragon design. So instead of covering him in scales I'll cover him mostly in thick leathery skin and make his chest almost exoskeletal, and have the crystal in the centre of his chest, like a glowing heart.
His eyebrows feel a bit too low to me, and his nostrils could also do with a bit more definition.
I'm trying to get him to look lean and strong so I've mapped in some muscles, they are a bit too defined at the moment (he feels a bit like a body building dragon!) but I can tone them down using the layer opacity feature.
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